For a change we decided to play up the table, giving the Brits a width of 6ft to defend. The objective for the Soviets was the town and main road at the far end of the table.
The British deployed their Chieftains and 2 coys Mech infantry on the Soviet right flank and the TA dug into the woods on the soviet left. Almost the whole width of the table was protected by marked and unmarked mine fields. Fearing a Soviet flanking march the Challenger1s were deployed on the left and right flanks supported on the left flank by the paras and on the right flank by the 3rd Mech infantry coy.
Precluded by the usual, but largely ineffective, massed artillery barrage, the soviet attack was split into a left and right flank, with both sides feeding units through the centre. Playing up the table presented the soviets with a problem as the centre became very crowded and presented a target rich enviroment for the british artillery and armour. Although slow to get going the Soviets managed to advance to contact with the mine fields.
Although we only got in 4 full turns it was a most enjoyable game. The Soviet advance was slowed somewhat by a large number of failed command rolls, especially on the right, and 3 or 4 blunders rolled! We called it a draw as neither side fulfilled their objectives, though the British lost 4 units to the Soviets 36. To the credit of the soviet players they did get a toe hold into the British lines, which they might have been able to exploit had we played on.
Looking up the table from the Soviet start point. |
Soviet objective |
Soviet objective |
Centre of the table, the extent of the British deployment. |
British central deployment |
British rear area deployment. |
Precluded by the usual, but largely ineffective, massed artillery barrage, the soviet attack was split into a left and right flank, with both sides feeding units through the centre. Playing up the table presented the soviets with a problem as the centre became very crowded and presented a target rich enviroment for the british artillery and armour. Although slow to get going the Soviets managed to advance to contact with the mine fields.
Soviet left flank |
Soviet centre and right flank taking hits |
centre action |
Soviet centre "thinned "out. |
British adjust their position |
Soviets exploit a gap in the mine field and take tank and Carl Gustaf fire |
Soviets breach the mine field and attempt to move through. |
T64s slowly advance up the road on the right flank |
Soviet aid station, kept very busy! |
Although we only got in 4 full turns it was a most enjoyable game. The Soviet advance was slowed somewhat by a large number of failed command rolls, especially on the right, and 3 or 4 blunders rolled! We called it a draw as neither side fulfilled their objectives, though the British lost 4 units to the Soviets 36. To the credit of the soviet players they did get a toe hold into the British lines, which they might have been able to exploit had we played on.